You get one round. Fire it and you are unarmed until you get it back.

It never stops. It ricochets off every wall and pillar in the room, and every bounce charges it — more damage, more speed, a hotter colour, a higher note. So the longer you leave it out there, the deadlier it gets, and the longer you are standing in a room full of things that want to touch you with nothing in your hands.

Walk into it to catch it and you keep every point of charge you earned. Panic and hold RECALL and it comes home through anything — but it arrives cold, and you wait before you can do that again.

That's the whole game. Everything else is pressure on that one decision.

Controls

Move — WASD / arrows / gamepad stick / drag the left half on touch
Aim — mouse, right stick, or drag the right half on touch

A full CONTROLS screen sits on the title menu and in the pause menu, listing every key, button and gesture.

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